The completed game would have been incredibly deep and detailed, and fans of Sleeping Dogs should check out all of the documentation that’s been made available for more information on what the sequel would have looked like. The cooperative experience would have been enhanced through the use of procedurally generated missions that would have evaluated a host’s single-player game status and put together a campaign based on a number of in-game components. Everything from vehicle races, fight clubs, and battles would have been available in co-op play modes. However, the title would also have supported cooperative play, with solo and team support and access to missions and challenges that could be attacked in groups. Player-to-player interaction would therefore essentially have been at one remove, in a fashion described as “using the cloud saves of all players to determine the global neighborhood crime levels across all games, and then mapping that crime to the difficulty level in policing those neighborhoods in the individual’s games.” Waypoint In addition, United Front Games was working toward a vision that it called “massively single player,” where although each player would only interact within their own world and with NPCs, their actions would impact the worlds being played in by other players. The game would also have touched on some of today’s most common themes, including mobile devices, cloud services, and what sounds a lot like chatbots, but these elements did not have any real meat behind them in the early stages of the game’s development. Sleeping Dogs 2 would have been just as large a game as the original, with a complex storyline and such nuances as the ability of players to arrest any non-player character (NPC). Although the title was under serious consideration, it never made it past the conceptual and early development phases and was never in production. New information has been revealed that indicates the sequel would have been an ambitious effort, as Waypoint reports.Īccording to some documents that Waypoint was able to procure, Sleeping Dogs 2 was conceived as early as 2013 and canceled later that same year. Unfortunately, the game’s developer, United Front Games, went out of business in October 2016.Įven more unfortunate is that the developer was working on a sequel to Sleeping Dogs that now will never see the light of day, much to the chagrin of the title’s many fans. Sleeping Dogs is an open-world adventure game that generated a cult following enamored with the title’s expansive environment, intricate hand-to-hand combat system, and casting of Emma Stone in a lead role. The most surprising plan, though, was for "the cloud saves of all players to determine the global neighborhood crime levels across all games, and then mapping that crime to the difficulty level in policing those neighborhoods in the individual's games".Īlthough these are only in a pre-production document, it still seems pretty optimistic, although who can fault optimism, right? Unfortunately we're unlikely to see any sort of sequel, as developer United Front Games has now closed down. There was also a co-op feature planned, as well as a companion app to influence the game by bringing in helicopters. Shen would also then have a corrupt partner called Henry Fang, and both points of view would be used. It's not surprising that the game would be set in an open world again, with Wei Shen returning, and it would have been set in China's Pearl River city. A recent report into Sleeping Dogs 2, a sequel which was postulated but never even entered production, has revealed that the plans for the sequel were rather ambitious.